cgijoe 4 hours ago

Fun Fact: This same sort of thing also happened on the Classic Macintosh Quadra 840AV, when running in 8-bit (256 color) mode. Playback of realtime video capture reserved color index #243 (a very dark green in the system palette), and ANYWHERE that color was used, it would be replaced with the live video. I created some cool effects using this back in the 90s.

  • dietrichepp 11 minutes ago

    Yes, other Mac AV models did the same thing. I remember doing this on the 6100/60AV that we had.

HansHamster 2 hours ago

This brings back memories of my old HP laptop with an Athlon 64 and a Radeon X200M. The crappy FGLRX driver only supported overlays (afair) and so when running something like Compiz it would transform the window with the green background but the video itself would stay in place and it would just stick parts of the video on top where it happened to overlap. I still remember being excited when the open source drivers finally gained support for r300 and could do proper textured video...

OCTAGRAM a day ago

This was a nice trick to protect text from copying. For instance, student assignments. Students could still use digital camera on CRT display, but 20 years ago cameras were costly and students did not have them. And typing text from scratch was a tedious job. So online served assignments were not shared too fast.

  • magic_hamster an hour ago

    Around 2005 digital cameras were commonplace. Mobile phones also had cameras by then, even if not very good ones by today's standards. Maybe you're talking about an earlier time?

    • ffsm8 17 minutes ago

      2005 is pre iPhone.

      While cameras were definitely common, they also weren't quiet as ubiquitous as they're today.

      Lots of families only had them for trips etc, not readily available for kids to make photos of screens.

  • accrual 2 hours ago

    > And typing text from scratch was a tedious job

    At least by typing them the typer might learning something. :)

dixie_land 7 hours ago

Iirc you can also set that "green screen" as wallpaper and have video as desktop background!

  • cluckindan 5 hours ago

    Or you could set the WinAmp AVS visualizer to render to overlay, and have it as your desktop background.

  • lotyrin 2 hours ago

    Yeah, I used to have a few "live wallpaper" type videos I'd use this way. Around the time AVC-ish algorithms were democratized by DivX. IIRC the player I used had #0000A0 as its overlay color... may have even been the DivX branded player.

    ...This is the oldest I've ever felt, unsure of my own memories regarding something I have to consult historical records about...

nomel 2 days ago

I made extensive use of this, when I found it by accident, in my Winamp skins and GUI programs!

edgineer a day ago

"Nowadays, video rendering is no longer done with overlays."

Darn, I thought this explained why, after upgrading my GPU, videos playing in Chrome have a thin green stripe on their right edge.

  • kimixa 22 minutes ago

    They still use "overlays" - just they're a lot more featureful in modern implementations than "Replace all of one colour with another surface" - so they tend not to have the same limitations and quirks.

    MS started exposing some capabilities using MPO in the windows 8 era [0], and they've pretty much always had pretty comprehensive composition pipes in hardware for mobile platforms due to the power/bandwidth limitations meaning compositing the display can be a significant fraction of the total device's performance.

    I suspect green (or other block colour) artifacts on video edges are due to bugs/mismatches in specification with the hardware video decoder and how the app displays it, and the bugs that often fall out of that.

    Most video compression requires pretty large blocks, normally from 16x16 up 64x64 depending on format, and that may not align with the actual video size (e.g. 1080 does not divide by either). But often implementations still need that extra surface, as things like motion vectors may still refer to data in the "invisible" portion. And it has to be filled with something. It's then real easy to fall into bugs where small numeric errors in things like blending, or even just mix-ups between the different "sizes" that surface has, to cause issues at the edges.

    I suspect the other comment about using ANGLE/dx9/dx11-on-12 may be effective as it /also/ causes the hardware video decoder not to be used, which is often a source of "unexpected" differences or limitations that commonly cause errors like that.

    [0] https://learn.microsoft.com/en-us/windows-hardware/drivers/d...

  • BearOso 7 hours ago

    Video rendering can still be done with overlays, but it's a little more substantial, involving separate planes with the locations configurable on the graphics card. Look up MPO, Multi-Plane Overlay.

    Your green stripe is likely because of the classic combination of unclamped bilinear filtering and a texture that's larger than the output region being used as the drawing surface for the video.

  • petermcneeley 2 hours ago

    This is simply wrong. Videos are still rendering in overlays in windows in Chrome right now. There are many reasons why overlays are still used.

userbinator an hour ago

Good to see the first comment there corrects him, and that it's not actually green pixels; at least for the Intel and nVidia drivers I've used before, it appears to be more of a dark magenta. It could be configurable or hardcoded somewhere in the driver, but I don't think it's fixed in hardware.

The desktop compositors takes the graphics content of all the windows, including their composition visuals, and combines them to form a full desktop image that is sent to the monitor.

...at the cost of latency and efficiency.

zaptheimpaler 5 hours ago

If you watch Twitch, you can see that all instances of the same emote in chat animate together. Then I tested this more generally in a web page, and the same thing happens - if the same gif is placed multiple times in a page, all instances of that gif will play in sync even if loaded at different times. I guess there's a similar idea in browsers then, where maybe there's only one memory representation of the gif across the page or the browser.

janwl 2 days ago

This unlocked some memories. I remember on my system the chroma colour not being green but some very dark shade of grey that was almost black but not really black… something like #010101

5- 7 hours ago

i had forgotten about this technique when i was at the excellent https://tnmoc.org recently, looking at their sgi irix exhibit featuring a webcam.

the latency of the camera feed on the crt screen was unbelievable even (especially?) by modern standards!

after a minute of pure wonder i remembered about overlays. still mighty impressive.

halyconWays 6 hours ago

I had a Matrox Millenium card with a breakout box for capturing RCA, S-Video, and Cable TV; I'd watch TV on my Windows 98 SE2 computer, which was the craziest thing back then, but I always felt like the green-screen like effect was some kind of mysterious bug that I'd better not mess with, or video capture would break. Windows 98 was barely working on a good day, so it felt like the computer was in the process of failing in a graceful and useful way, so I'd better not push my luck.

Every so often you could get a glimpse of the man behind the curtain, by dragging the window quickly or the drivers stuttering, which would momentarily reveal the green color (or whatever color it was) before the video card resumed doing its thing. Switching between full screen and windowed mode probably also revealed the magic, or starting a game that attempted to grab the video hardware context. And of course sometimes other graphical content would have the exact right shade of color, and have video-displaying pixels.

stefan_ 5 hours ago

The irony is that in 2025, this answer is now wrong again. Starting with smartphones, scanout hardware supports multiple planes/overlays again that are composited on the fly by fixed function blocks. This bypasses having to power on the GPU and wasting memory bandwidth (a large amount of power use in a smartphone). No longer involves hacks with green pixels though.

  • reactordev 3 hours ago

    Right, because we have alpha channels now

    • ahartmetz an hour ago

      Not necessary for blending in video overlays, and wasteful. Well, necessary inside the overlay if that is where the controls should appear. Alpha blending is two reads, one write per pixel, for the whole affected region (whatever that is, could be the whole screen). An opaque overlay is one read, one write, only for every pixel in the desired rectangle.

precommunicator 2 days ago

I've used that trick as far as Windows XP, playing videos inside 3D models in programs like SketchUp