kragen a day ago

My own solution to this problem is Yeso: https://gitlab.com/kragen/bubbleos/-/tree/master/yeso

Under 20 kilobytes, 24-bit TrueColor only, with backends for X-Windows and the Linux framebuffer, and frontends for C, Python, and LuaJIT, and also providing keyboard and mouse events and loading of PNG and JPEG files (via libpng and libjpeg) and some half-baked text rendering stuff.

Fenster looks great too. I hadn't seen LibNSFB or miniFB before.

Dwedit a day ago

Dimensions, Pointer to Scanline 0, Stride, and Pixel Format. What else do you need before you start processing images?

  • pavlov a day ago

    If they are video frames, you also need to know the chroma subsampling ratio and separate stride values for luma and chroma.

    (Some systems also allow for separate base offsets for the chroma planes, but that’s not useful in practice. It’s simpler if you can assume that the chroma planes tightly follow the luma. Stride is enough for alignment.)

peter_d_sherman 2 days ago

>LibNSFB: "The overall idea of the library is to provide a

generic abstraction to a linear section of memory which corresponds to a visible array of pixel elements on a display [surface, context, software abstraction layer or] device

Different colour depths are supported and the library provides routines for tasks such as drawing onto the framebuffer and rectangle copy operations.

LibNSFB currently supports the following as framebuffer providers:

Linux framebuffer

X

SDL

VNC

ABLE framebuffer"

Absolutely beautiful -- and necessary!

I was looking for a library like this that was not tightly coupled to other extraneous and unnecessary software (aka "bloatware") but could work across multiple graphics context providers, providing the same abstraction to each (i.e., software that is written for one software stack, i.e., X, automatically works for another software stack, i.e., SDL).

Here we're not trying to be a game engine or a sound engine or anything else.

We (by which I mean the developers!) are only trying to do one thing and do it right, and that's to abstract a graphical drawing surface, a bitmap, a "graphical viewport on the screen" across all of the above lower-level implementations.

So, I was looking for something like this for some time...

Well done!

  • grisBeik a day ago

    Sorry for being a party pooper, but it didn't take me 5 minutes to find an integer overflow in this code (which I've never seen before), as of commit 2443ff581ccd.

    The public function nsfb_set_geometry() takes "width" and "height" as "int" values. Assume those are positive. Then we pass them to nsfb->surface_rtns->geometry().

    Assume our surface is implemented by "surface/ram.c"; thus the call is made to ram_set_geometry(). There we store the passed-in "int" params into fields of "nsfb" (also ints). Then we do

        /* reallocate surface memory if necessary */
        endsize = (nsfb->width * nsfb->height * nsfb->bpp) / 8;
    
    Unchecked multiplication between signed integers (nsfb->width * nsfb->height); not only can it overflow and yield a bogus result, if that happens, it's even undefined behavior.

    It's naive code.

    • kragen a day ago

      It sounds like your concern is that if the caller of the public function nsfb_set_geometry() passes in certain arguments, they can invoke undefined behavior, because the function doesn't correctly handle the case where the desired framebuffer is larger than 256 mebibytes (assuming 32-bit ints), and it may suffer an integer arithmetic overflow.

      That doesn't seem very surprising; nearly any function in C can be crashed by passing it invalid arguments. For example, printf((char)37), free((char)main), or memcpy(argv[0], argv[1], 10485760).

      Perhaps your concern is that the 256-mebibyte limitation isn't documented? libnsfb in general has very little documentation; this is the only documentation I see for nsfb_set_geometry():

          /** Alter the geometry of a surface
           *
           * @param nsfb The context to alter.
           * @param width The new display width.
           * @param height The new display height.
           * @param format The desired surface format.
           */
          int nsfb_set_geometry(nsfb_t *nsfb, int width, int height, enum nsfb_format_e format);
      
      The README says:

        API documentation
        -----------------
      
        Currently, there is none. However, the code is well commented and the 
        public API may be found in the "include" directory. The testcase sources 
        may also be of use in working out how to use it.
      
      So I would say that, if you're concerned about documentation, there are much greater deficiencies in documentation than the documentation of this particular limitation.

      Perhaps your concern is that 256 mebibytes is actually a reasonable size for a framebuffer, not an invalid argument? With the 32-bit formats all modern displays seem to use, that would be 8192 × 8192. That seems like a colorable argument; I've worked with some images larger than that since last millennium. But it still seems serviceable for most purposes.

      With 16-bit ints, it could fail if the framebuffer was larger than 4096 bytes, which seems like a more serious problem, but I don't know if libnsfb can be built on 16-bit and 8-bit platforms.

      • kragen a day ago

        Sorry, that's printf((char*)37) and free((char*)main).

    • jcelerier a day ago

      I mean the integer overflow is the least of your problems. If you try to create a 64000*64000 texture most drivers are going to bark at you anyways in the best case.

      • snvzz 14 hours ago

        >If you try to create a 64000*64000 texture

        Huge texture was a quite famous Linux NVIDIA driver vulnerability.

    • CyberDildonics 18 hours ago

      These are being passed by whoever is using the library. They should be checked before being passed to the function.

    • tightbookkeeper a day ago

      Do you prove that every line of arithmetic in your program will not overflow for all possible inputs?

      Are you aware that no screen is 64k x 64k?

      • teo_zero a day ago

        > Do you prove that every line of arithmetic in your program will not overflow for all possible inputs?

        If inputs come from outside, a vehement Yes!

        • cryptonector a day ago

          In this particular case they wouldn't. But yes, C is a problem.

          • tightbookkeeper 16 hours ago

            It’s a register based computer problem, not a C problem.

            • fjasdyfs 10 hours ago

              Not checking for overflow is a developer problem

              • tightbookkeeper 9 hours ago

                Do you suggest branching after every operation?

                a = b + c

                if err { // … }

                • teo_zero 42 minutes ago

                  Please note that you should ensure that overflow doesn't happen, not detect when it happens. Once you let it happen, it's undefined behavior.

                  But you don't need to check each operation to ensure that none of them overflow. If you know that b and c are supposed to be bounded between -10 and +10, for example, the above line can't overflow. So just check that your supposition holds. In most cases, that boils down to a check on the inputs at the entry of the function.

      • snvzz 5 hours ago

        >Are you aware that no screen is 64k x 64k?

        AmigaOS, I believe from 2.0 onwards, could do that[0].

        Width and Height being 16bit attributes of the struct for the requested screen.

        I haven't seen an actual monitor able to display the whole thing at once, but that's fine, because you can make your screen gigantic yet set the video output to a much lower resolution.

        Intuition will let you scroll through it by moving the mouse pointer past the edge.

        0. http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodo...

        • tightbookkeeper 4 hours ago

          Does this library serve Amiga developers?

          • snvzz 3 hours ago

            If you mean intuition, it is one of the libraries included in the operating system (usually part of the kickstart ROM).

            If you mean amigadev.elowar.com, it is indeed mostly referenced by Amiga developers.

            • tightbookkeeper 3 hours ago

              libNSFB, the library being discussed and accused of being low quality because of this range assumption